One production, many uses

Visualization is rarely needed for just one use case. Planned properly, one production gives you material for marketing, sales meetings, trade shows, training, web, investor material, social etc. And most of the assets and scenes stay reusable, so the next production is faster.

What I make

01

Technical explainer animation

Sequencing a complex process or system into a clear narrative.

Industrial
Deep tech
02

Product visualization

Photoreal or stylized rendering of products that do not yet physically exist, or that for other reasons cannot be photographed or filmed.

All markets
03

Medical and scientific animation

Mechanism of action, anatomical, cellular, and procedural visualization for medical devices and life sciences. Cutaways, cross-sections, and views that do not exist in physical footage.

Medtech
Biotech
Research
04

Product launch material

Coordinated visual packages spanning hero film, cutdowns, stills, and conference media.

Launch programmes
05

Conference and trade-show media

Looping visuals, booth content, and presentation media for technical events.

Event media
06

Motion design

Supporting graphics, titles, callouts, and diagrammatic animation within technical films.

Supporting

Maximizing value from one production

When a film is finished and rendered out, a lot of what was built for it can be reused to make more material at a much lower cost.

Runtime and the number of stills follow from what has to be explained, they are not what the price is built from. Rendering is not the expensive part any more, even for complex scenes. The cost is in the work around it: research and development, concepting and design, preparing CAD files so they move and light correctly, building the assets and scenes, working out the animation and the motion the story needs etc.

When the initial work is already built and paid for, cutting a silent loop for a booth screen, a vertical version for social feeds, or print-resolution stills for a spec sheet costs a fraction of it.

01

Master film

The main film. This is what most often will set the design, concepts and constraints and what I base all other material on.

Web
Sales
02

Silent conference loop

Seamless, no beginning and no end, graded for a bright hall. For booth screens and presentation backdrops.

Trade show
03

Two social cutdowns

Around fifteen seconds, 16:9 and 9:16, cut to work on autoplay and mute.

LinkedIn
Paid
04

Six still renders

Print resolution, pulled from the built scene. Spec sheets, key art, slide decks, press.

Print
Decks
05

Sales-meeting edit

Cut into chapters with hold frames or looping segments, so a rep can control video progression and talk over it rather than scrubbing a timeline in the meeting room.

Field sales
06

Clean plates

No burned-in text. For other languages, and for markets where the approved claim differs.

Localisation
Regulatory

What a production usually looks like

This is just a rough guide on what a project can deliver and relevant pricing. It is a starting point we can use and adjust to your subjects needs.

A product launch production

  • Master film, 60 to 90 seconds
  • Multiple scenes, cutaways and internal views
  • Technical accuracy reviews with your project lead or experts
  • Five revision days
  • All six deliverables, plus a second cutdown set and a long technical version for training or regulatory use
  • Around eight weeks

Productions begin at

106 000 kr

excluding moms

A smaller production can be of a single subject, a 30 to 45 second film on one mechanism in one environment, with three revision days and the same six deliverables. A larger production may consist of the creation of a portfolio, several products built on one design system with a shared lighting rig, so models share the same branded look and can be added to, re-lit and re-animated at lower cost.

Not included, so there are no surprises. Voiceover recording and talent, stock music licensing, physical booth hardware, and print production. Each is available as a stated add-on. Rush delivery against a compressed schedule is charged at +40%.

Start here: a technical feasibility study

Before you commit to a full production, pick the hardest shot in it. I build that one shot and you get a finished frame of it, a motion test from the same scene, and a production plan with a fixed price for the whole job.

24 000 kr excluding moms, delivered within two weeks. 50% is credited against any production booked within 60 days.

How revisions work

A revision takes time when it requires new renders and re-delivery, so that is what gets counted. Notes that reach me while the work is still open are free.

There are two methods to choose between for revisions and we set one at the brief.

Consolidated rounds. Your project lead collects the feedback and sends one set per round. This works when one team owns the decision.

A drawdown, for approval chains. Some films have to pass marketing, then regulatory, then clinical, then back to marketing again, and revision rounds never close. Rounds do not work for that so instead the revisions are time based, days are drawn down as your chain moves along and the balance is reported after every delivery.

The accuracy warranty

If you find a factual error on my part in a mechanism that has already been delivered, I correct it at no cost, outside the revision allowance, for twelve months.

The limits, so they are clear before anyone needs them. An error means a deviation from the reference material approved at the accuracy review. The fix is a re-render of the shots affected, and it is capped at 25% of the project fee. Regulatory and clinical approval stays yours.

I aim for corrections within a week of getting the report, though it depends on the change. If you need a guaranteed turnaround, a support retainer holds time open for it.

Asset continuity

I keep the models built for your project in production-ready condition. A second production on the same subject gets quoted the same way as the first, except that the modelling and look development are already built and do not go into the price. How much that saves depends on what the new film has to do. A short variant costs a fraction of the first one, a full second film costs less but not that much less.

Ongoing support, from 30 000 kr a month

Once there is a portfolio to look after, the work stops being projects and starts being maintenance. New product variants, an updated figure because a spec changed, material for a conference that was announced six weeks ago, a vertical cut for a campaign nobody planned in January.

A retainer is four production days a month, held open in the schedule. It covers that kind of work without a new quote each time, and it is what a guaranteed warranty turnaround runs on. Unused days do not roll over, which is the honest version, and it is also why I will tell you if you do not need one yet.

Most clients get here after the second project. It is not a starting point.

What you own

On final payment you hold full rights to use everything delivered. That includes the film and the derivatives, worldwide, in any medium, for as long as you want. You can edit, re-cut, translate and adapt any of it however you want.

The project files behind the production stay with the studio, maintained and ready to use. If you want those source files too it is an add-on.

Anything I licence rather than build such as fonts, stock music, purchased assets, gets listed separately in the quote with its terms. That way you always know what you own outright and what you are licensing.

How it is paid, and where you can stop

25% to book, 25% at the storyboard, 50% on delivery. At the storyboard gate you can stop. You keep the storyboard and the research, and owe the booking payment only.

Supplying usable CAD removes modelling days and reduces the price.

Start with the hardest shot